Wednesday, 18 December 2013

Task 1: Types of development software used in the production of 3D models

PLUGGINS
What is a Pluggin?
A pluggin is a system that adds extra features to a computer programme, such as more commands, faster speeds, quicker downloads and so-on. these can be downloaded of the internet or sold on a digital disk.

Dynamics
Stroika - Fields and Emitters
Miarmy - PhysX Character Dynamics & RBD Emitter
Brainbugz
PullDownIt
Oceansplash
Dynamica - Active, passive, and kinematic rigid bodies.

Fluid
glu3d - Glu3D is a plugin that simulates fluid effects inside the 3dsmax and Maya3D modelling programs.
realflow - RealFlow is a fluid and dynamics simulator for the 3D industry, created by Madrid-based Next Limit Technologies.

Impor/Export
BodyStudio - Import plugin for Poser characters.
ActorX - Export to .ase format, used with Unreal Ed and Unreal Ed for UT3
Collada - Import/Export plugin for the Collada format, used with Unreal Ed and Unreal Ed for UT3 and most other 3D modelling software
.smd Exporter - Import/ Export plugin for the .smd format, used for Source Engine model compiling.
Rapid Export for Maya - Workflow tool to automate the export process to just a single click.
SketchUp Import for Maya - Import plugin for SketchUp models
SolidWorks Import for Maya - Import plugin for SolidWorks models
BVH Import for Maya - Import/Export BVH data using AMS

Modelling
NEX - polygon modeling workflow enhancement plugin.
natFX -
T-Splines -
Xfrog -
CurvedSpace -
Vertex Chameleon -

Rigging
Storm V3 -
The Setup Machine 2 -
The Face Machine -
ngSkinTools -

Scripting
MELProtector

Texturing
UVAutoRatio
RoadKill
Unwrella

Rendering
HDRI-Studio lighting system
RenderMan for Maya
3Delight for Maya
V-Ray for Maya
Holomatix Rendition
Turtle
Maxwell Render
MtoA
FurryBall
Octane Render

Paper Craft
Dunreeb Cutout for Maya

Character Animation
AMS – 3D Automated Motion Systems for
Maya
Voice-O-Matic – Lipsync tool

Crowd Simulation
Massive for Maya
Golaem Crowd
Miarmy
Brainbugz

http://en.wikipedia.org/wiki/List_of_Maya_plugins






FILE FORMATS
 list below taken from wikipedia
  • MRC – voxels in cryo-electron microscopy
  • NIF – Gamebryo NetImmerse File (.nif)
  • OBJ – Wavefront .obj file (.obj)
  • OFF – OFF Object file format (.off)
  • PLY – Polygon File Format / Stanford Triangle Format (.ply)
  • PRC – Adobe PRC (embedded in PDF files)
  • POV – POV-Ray document (.pov)
  • RWX – RenderWare Object (.rwx)
  • SIA – Nevercenter Silo Object (.sia)
  • SIB – Nevercenter Silo Object (.sib)
  • SKP – Google Sketchup file (.skp)
  • SLDASM – SolidWorks Assembly Document (.sldasm)
  • SLDPRT – SolidWorks Part Document (.sldprt)
  • SMD – Valve Studiomdl Data format. (.smd)
  • U3D – Universal 3D file format (.u3d)
  • VIM - Revizto visual information model format (.vimproj)
  • VRML97 - VRML Virtual reality modeling language (.wrl)
  • VUE – Vue scene file (.vue)
  • WINGS – Wings3D (.wings)
  • W3D – Wes twood 3D Model (.w3d)
  • X – DirectX 3D Model (.x)
  • X3D – Extensible 3D (.x3d)
  • Z3D – Zmodeler (.z3d)

  • http://en.wikipedia.org/wiki/List_of_file_formats

    PLY:
    This is a file format designed to hold 3d formats from three dimensional scanners.

    WINGS3D:
    this is used to create low level 3d models out of polygons, but it does not support animations, most can use it for simple 3d images like a 3d illustration of a head or a schematic of some device.

    SketchUp (SKP):
    this is a drawing program created by google and has a wide range of uses fopr multiple careers, such as an architect, a interior designer and engineering

    Universal 3D (U3D):
    this is a compressed file format for 3D computer graphics data. its used to help store 3d images and programs (including animations) and has the ability to store colour, textures, bones and lightening and also a whole aray of different features, making it a highly useful format in the 3D world.

    QuickDraw 3D Metafile (.3dmf)
    QuickDraw 3D, (QD3D for short) is a 3D graphics programme developed by Apple Inc. Starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system.

    OpenNURBS Initiative 3D Model (used by Rhinoceros 3D) (.3dm)
    The Rhino file format (.3DM) is useful for the exchange of NURBS geometry. The Rhino developers started the openNURBS Initiative to provide computer graphics software developers the tools to accurately transfer 3-D geometry between applications. An open-source toolkit, openNURBS includes the 3DM file format specification, documentation, C++ source code libraries and .NET 2.0 assemblies to read and write the file format, on supported platforms (Windows, Windows x64, Mac, and Linux).


    3D THEORY
  • constructive solid geometry (CSG) - A complex shape could be made up of a number of more primitive shapes such as cubes, spheres, cones, cylinders, etc. These shapes could be combined with boolean operations such as union and intersection. A solid object, which was modeled using CSG, can be represented internally by a binary tree (CSG tree). The leaves of the tree are the standard primitives and all interior nodes represent boolean operations. A transform can be assigned with every link between nodes
  • boundary representations (B-rep) - Describes only the surface of a solid. This could be a data structure composed of vertices, edges, and faces, or a set of equations such as B-Spline.
  • Spatial decomposition. Examples, Octree representation and Voxel (Volume Pixel)



  • TYPES OF SOFTWARE
  • Aladdin4D
  • Anim8or
  • Art of Illusion
  • Autodesk 3ds Max
  • Autodesk Maya
  • Autodesk Softimage
  • Blender
  • Bryce (software)
  • Cinema 4D
  • Clara.io
  • DAZ Studio
  • Electric Image Animation System
  • Google Sketchup
  • Houdini
  • iClone
  • K-3D
  • LightWave 3D
  • Muvizu
  • modo
  • Moviestorm
  • Nickelodeon 3D Movie Maker
  • Poser
  • Source Filmmaker
  • Synfig
  • Toon Boom Harmony 9
  • MMD
  • Milkshape 3D
  • Macromedia Flash
  • Zbrush
  • VFX


  • Autodesk Maya:
    this is often just called maya but is a 3d computer graphics programme that runs on all makes of computer and is owned by autodesk. it is used to create 3 dimenstional graphics and animations, including video games, a well known medieum, it has been used in tv shows, films and special effects

    Toon Boom Animation Inc:
    this is a canadian production software that creates animation, the creating company was founded in 1994. toon boom is an animation and storyboarding programme, the latter feature won them an award in 2005, the Primetime Emmy Engineering Award.

    Nickelodeon 3D Movie Maker
    this is software that is separate from (but based on) 3D Movie Maker. This spin-off includes 12 different voice actors actors and also included 11 unique scenes from Rocko's Modern Life, Ren & Stimpy and Aaahh!!! Real Monsters, not only these but a range of different Nickelodeon shows. it was so popular that an unofficial expansion pack was later created, allowing Nickelodeon voice actors, props, scenes, music and sounds to be used in the original 3D Movie Maker.

    Tuesday, 17 December 2013

    Production Diary

    Assets
    when I say assets i mean stuff like video clips, footage, music, pictures and animation. The video clips I was able to get off the Internet with legal rights under the critical claims act, same goes for music. A great deal of the pictures I created myself on my computer as well as the animation, this is easy to see when comparing it to my other works.

    Camera Angle and Framing
    The camera angle and framing remained consistent throughout the video as there was no need for any other shot. the framing had to be adjusted slightly though each take as a bit of the edge of the green screen was showing, but I managed to fix this.

    Logistics
    equipment was provided by the college and personnel and crew were other students as named in the credits. there was no need to sign things out except on one occasion where i had to rent out a microphone to take home.

    Creative Processes
    the creative process behind this was complex, it was put off schedule by the fact i couldn't decide just what to review, a Ralph Bakshi film or yellow submarine, and if i went with a Bakshi film then which one, i was stirring more towards 'Cool World' because of its complex history, but in the end i went with yellow submarine because i know it well and had lots to say about it.

    Project Management
    when it came to working to deadlines i managed to keep to the timetable (fairly) but i did have to put alot of hard graft work in, including coming in twice on days off. this was due to editing and exporting, something i managed to do in good time. the pictures and animations i managed to do when i said i would as i started earlier in anticipation.

    Risk Management
    all risks were accounted for and measurements taken for them, wires were kept clear from main areas and safety gloves wear worn for the cameras

    Crisis Management
    I was made aware of a crisis in my filming, the fact that it was all missing, this meant that i had to redo the filming of my in my jacket with a shorter crew, but a lucky break came when we got a better room and also we found the equipment already set up from a class that used it before we got there, so we didn't have to waste time setting up the green screen. After this mishap I made sure I had all of my clips where I knew they was.

    Maintaining Documentation.
    All documents were kept in there own file or on the desktop in plain sight, this made sure that I had no trouble finding the files, until I logged in on someone Else's account. Paper files were kept in my bag.

    Editing Decisions
    When it came to editing a great deal went into this thing, it was not easy I can tell you. When it came to it had to edit down alot from the final draft, it used pictures from Google images, animation from my own hand and alot of green screens which meant for a lot of keying, the art or removing the green and replacing it with my own back ground. This went for my animations as well.

    Export Choice and Upload
    When it comes to exported I had to choose h.264/mp4/720p. then upload it to youtube so it had a permanent residence. That way I had access to it if all else was lost.